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notes:dnd:adlers_powers [2022/09/15 19:35] – old revision restored (2021/12/24 06:08) 135.181.73.59notes:dnd:adlers_powers [2022/09/16 01:53] (current) – old revision restored (2022/01/17 15:15) 135.181.212.177
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   * can change density/states of matter   * can change density/states of matter
-   * only nonliving matter +     * only nonliving matter 
-   * requires active use of power to force matter to condense/expand, will revert when too far away +     * requires active use of power to force matter to condense/expand, will revert when too far away 
-   * range +     * range 
-     * requires touch to activate power on matter +       * requires touch to activate power on matter 
-     * requires focus on specific matter, can't change matter instantly +       * requires focus on specific matter, can't change matter instantly 
-     * will automatically revert if more then 30 metres away +       * will automatically revert if more then 30 metres away 
-   * bigger things require more energy and thus time/focus to condense/expand but reverting it to regular state is practically instant +     * bigger things require more energy and thus time/focus to condense/expand but reverting it to regular state is practically instant 
-   * the matter itself doesn't change, it's just compressed by a field that's forces the matter together/apart +     * the matter itself doesn't change, it's just compressed by a field that's forces the matter together/apart 
-   * the temp of the matter also changes accordingly +     * the temp of the matter also changes accordingly 
-     * e.g. solid air pellets would be accordingly colder depending on how dense they are as the field forces the air into a solid+       * e.g. solid air pellets would be accordingly colder depending on how dense they are as the field forces the air into a solid
  
   * potential uses   * potential uses