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notes:dnd:adlers_powers [2022/09/14 03:02] – old revision restored (2022/04/05 18:02) 135.181.73.59 | notes:dnd:adlers_powers [2022/09/16 01:53] (current) – old revision restored (2022/01/17 15:15) 135.181.212.177 |
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* can change density/states of matter | * can change density/states of matter |
* only nonliving matter | * only nonliving matter |
* requires active use of power to force matter to condense/expand, will revert when too far away | * requires active use of power to force matter to condense/expand, will revert when too far away |
* range | * range |
* requires touch to activate power on matter | * requires touch to activate power on matter |
* requires focus on specific matter, can't change matter instantly | * requires focus on specific matter, can't change matter instantly |
* will automatically revert if more then 30 metres away | * will automatically revert if more then 30 metres away |
* bigger things require more energy and thus time/focus to condense/expand but reverting it to regular state is practically instant | * bigger things require more energy and thus time/focus to condense/expand but reverting it to regular state is practically instant |
* the matter itself doesn't change, it's just compressed by a field that's forces the matter together/apart | * the matter itself doesn't change, it's just compressed by a field that's forces the matter together/apart |
* the temp of the matter also changes accordingly | * the temp of the matter also changes accordingly |
* e.g. solid air pellets would be accordingly colder depending on how dense they are as the field forces the air into a solid | * e.g. solid air pellets would be accordingly colder depending on how dense they are as the field forces the air into a solid |
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* potential uses | * potential uses |