• can change density/states of matter
  • only nonliving matter
  • requires active use of power to force matter to condense/expand, will revert when too far away
  • range
    • requires touch to activate power on matter
    • requires focus on specific matter, can't change matter instantly
    • will automatically revert if more then 30 metres away
  • bigger things require more energy and thus time/focus to condense/expand but reverting it to regular state is practically instant
  • the matter itself doesn't change, it's just compressed by a field that's forces the matter together/apart
  • the temp of the matter also changes accordingly
    • e.g. solid air pellets would be accordingly colder depending on how dense they are as the field forces the air into a solid
  • potential uses
    • condense air into solid air crystal, creates a tiny bit of suction due to less local air pressure
    • condense air into small pellets that can be carried in utility belt pouches and then thrown and released to create sudden forceful shockwave, shatter glass, etc
    • could get through locked doors by expanding the lock into a liquid and letting melted lock just melt down door before releasing and letting the lock solidify
    • dig holes quickly easily by condensing floor material into very dense ball to sink into floor and releasing it
      • can create trenches easily?
    • good if time to prepare environment
      • can make trenches, fuck up the ground, etc
      • can litter air pellets everywhere and release them as traps when enemy is nearby
      • if have enough resources and time could condense a bunch of steel/metal/something into super-dense strong wall or something
  • solid air pellets are sorted in insulating pouches on utility belt for easy access and to protect against the coldness seeping into person