* can change density/states of matter * only nonliving matter * requires active use of power to force matter to condense/expand, will revert when too far away * range * requires touch to activate power on matter * requires focus on specific matter, can't change matter instantly * will automatically revert if more then 30 metres away * bigger things require more energy and thus time/focus to condense/expand but reverting it to regular state is practically instant * the matter itself doesn't change, it's just compressed by a field that's forces the matter together/apart * the temp of the matter also changes accordingly * e.g. solid air pellets would be accordingly colder depending on how dense they are as the field forces the air into a solid * potential uses * condense air into solid air crystal, creates a tiny bit of suction due to less local air pressure * condense air into small pellets that can be carried in utility belt pouches and then thrown and released to create sudden forceful shockwave, shatter glass, etc * could get through locked doors by expanding the lock into a liquid and letting melted lock just melt down door before releasing and letting the lock solidify * dig holes quickly easily by condensing floor material into very dense ball to sink into floor and releasing it * can create trenches easily? * good if time to prepare environment * can make trenches, fuck up the ground, etc * can litter air pellets everywhere and release them as traps when enemy is nearby * if have enough resources and time could condense a bunch of steel/metal/something into super-dense strong wall or something * solid air pellets are sorted in insulating pouches on utility belt for easy access and to protect against the coldness seeping into person